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Deadpool

Wanted to up my skills in Substance Design/Painter as well as tackle a character model. Chose Deadpool because of all the unique different surfaces. His outfit was a real challenge for the topology to get right and not have the polycount go insane at least before smoothing. The quality I was shooting for was game cinematic with a fairly high polycount and generous texture resolution. For getting details on the outfit, thankfully there were countless resources on cosplay forums to get a more concise idea of what materials were used to create the look of Deadpool. Also got plenty of source on the guns he used from the imfdb website. Was a lot of fun challenges and had a great time working on him!

Deadpool Sketchfab View

Upper Body 1

Upper Body 1

Upper Body 2

Upper Body 2

Back

Back

Belt

Belt

Legs

Legs

Boots

Boots

Wire Frame 1

Wire Frame 1

Wire Frame 2

Wire Frame 2

Desert Eagle 1

Desert Eagle 1

Desert Eagle 2

Desert Eagle 2