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Blake Johnson
Blake Johnson
Senior 3D Artist at Unity
Orlando, United States

Summary

3D content generalist with 15+ years professional experience and a continued passion for the medium. Very effective in team environments, with accumulated skills in both technical and creatives. My time in the industry has allowed me to take a larger view of project development, and make decisions that better serve the end-user, and product as a whole. Having obtained a solid foundation in modern game engines has allowed for achieving a high bar when it comes to visual fidelity.

Skills

Character ModelingCreature ModelingHard Surface ModelingProp ModelingTexturingUV MappingHigh-poly ModelingVehicle ModelingPBR Texturing

Software proficiency

Maya
Maya
Blender
Blender
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
Unity
Unity
Unreal Engine
Unreal Engine

Experience

  • Senior 3D Artist at Unity
    Orlando, US
    June 2023 - Present

  • Lead Artist / 3D Generalist at Soar Technology, Inc
    Orlando
    October 2018 - May 2023

    Character Art:

    - Worked alongside Lead Artist to establish best practices and art direction.

    - Established pipeline to control character artwork between Unity and Unreal engines.

    - Brought various characters to 3d from conceptual imagery ranging from stylized to realistic.

    - Other modeling duties included props and environment assets as required per project.

    Design:

    - Mocked-up UI for various internal prototypes of games/trainers in Unity and Unreal.

    - Generated visual aids to help communicate design ideas.

    - Worked with engineers to rapidly build working prototypes to help work through design questions.

    - Various graphics to be used with proposals in seeking work.

    - Created basic blueprints in Unreal to execute simple in game actions.

  • Enviornment/Vehicle Artist at Bohemia Interactive Simulations
    Orlando, United States of America
    April 2014 - August 2018

    Model Work:

    - Created various game ready assets for the VBS library including vehicles, weapons, environment props, and structures all using PBR standards.

    - Made Art Lead on an internal project to migrate VBS assets over to Unity for an online training division.

    - Built various small scale prototype environments inside of Unity using their terrain editor.

    Technical:

    - Made tutorials on how to use Substance Painter internally to keep assets consistent in visual appearance.

    - Responsible for getting content into the game engine with the proper functionality including animations, collision, and material setup.

    - Various optimization tasks for the Unity terrains such as reducing draw calls, baking light maps and removing unneeded collision objects from the scene file.

    - Basic python scripts to keep source models setup properly for integration.

  • 3D Generalist at Quantum 3D
    Orlando, United States of America
    June 2007 - March 2014

    Model Work:

    - Built High fidelity models to be used in normal map baking for game ready assets.

    - Developed 3D content to be used in various applications such as simulators, commercial products, advertisements, and 3D prints.

    - Created Airfields that were built into terrain databases that were used for flight simulators.

    Technical:

    - Created tutorials to help studio reach higher fidelity content for model work.

    - Developed modeling standards for game ready assets.

  • 3D Generalist at Digtal Roar Studios
    Orlando, United States of America
    January 2005 - May 2007

    Model Work:

    Created numerous props for several space environments.

    Built both the high and low poly models of space craft models from concept art.

    Texture Work:

    UV layout and hand painted textures were built to specifications and standards set by lead artist.