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Bluefall (IAPPA Experience 2025)

IAPPA is a trade show where attendees are exposed to the latest tech being used for park rides of all sorts. Our team was tasked to build a fully immersed two player VR experience that hooks into a motion platform. It was a rail shooter with the goal being making it to the end with the highest score. I was the Art Lead on the team tasked with getting both the look established and focus on performance keeping a smooth frame rate for VR. Our team also had to setup a lot of the environment and enemies for theatrics to fit with the story through the demo with animations and attack designs. Thank you Hannah Nye and Natalie for both building storyboards and making a stylish UI for this. Major shout out to John Sermarini from engineering with a lot of the help in networking and providing support every step of the way. Another call out to Ricardo and Lilly, who helped us resolve a lot of bottlenecks with limited resources. Last but not least, big thanks to my 3d art team for building out everything that we needed. Was truly blessed to work with a small yet extremely talented crew to make this work.
https://www.artstation.com/ciscocruz
https://www.artstation.com/kait_duffey01
https://www.linkedin.com/in/lil-riggleman/
https://kyongart.com/
https://natalienievesdesign.tilda.ws/
https://johnsermarini.dev/

Demo booth

Demo booth

IAPPA Attendees playing BlueFall

Hangar and Crab Mech starting area (Made by Kaitlin Duffey)

Hangar and Crab Mech starting area (Made by Kaitlin Duffey)

Entering the Crab Mech (Interior By Cisco Cruz III)

Entering the Crab Mech (Interior By Cisco Cruz III)

Launch into the Unknown (Game Play and VFX Design by Cisco Cruz the III)

Enemies of BlueFall (Designs of my own)

Enemies of BlueFall (Designs of my own)

Cave Encounter (Mech UI created by Natalie Nieves)

First Boss Encounter (Attack designs and animations were of my responsibilities)

First Boss Encounter (Attack designs and animations were of my responsibilities)

Environment Layout by Kaitlin Duffey

Environment Layout by Kaitlin Duffey

Entry into the destroyed Sea Lab (Storyboards crafted by Hannah Nye)

Final Stage and Boss (John "4 Pager" Sermarini just being an engineering boss)

Final Stage and Boss (John "4 Pager" Sermarini just being an engineering boss)