This was a fun albeit ambitious little project that was to be a vertical slice. Our goal was to make a fighting game similar to Power Stone. The environment served as a testing grounds for mechanics. The player would be able to use jumps, hang on walls, pickup objects, and fight some basic enemies. Sadly didn't quite get there with everything, but the environment was mostly finished. The week went something like this...
- Rough concept in place before hack week start
- 2.5 days modeling and UV mapping the mesh components for the scene (Fountain Statue already made from another project)
- 1 day in Painter/Designer with some premade content to pull from
- 1 day doing VFX in Unity
- 1 day doing scene setup with lighting, collision, and general scene optimization
Early Gameplay