Hello! It's been awhile. Using this personal project as a way to refresh some old skills and try out some new ones. In hindsight a lot of the details on the shader might not be noticeable on such a small creature in a real time environment. However, it was still fun and could be easily transferrable to something much larger. Every step of the process from modeling to getting it into Unity was done by me. Here's some links I found useful for setting up some of the Unity side content.
Volumetric Ice Shader
https://www.youtube.com/watch?v=G-5bhff4f-M&t=928s
Jiggle Physics Scripts
https://github.com/naelstrof/UnityJigglePhysics